Interacting with screen elements on an iPad is like shuffling paper around on a desktop in the real world. When we shuffle paper in the real world, we touch the paper directly and move one sheet of paper over the other. To simulate such an experience in a prototype, you need to understand certain core gestures. Let us have a look at them.
From www.lukew.com/touch |
While simulating an iPad application using a prototyping tool such as Axure, focus on simulating the tap, drag and flick gestures. Even though there are many other gestures for the touch interface, these three basic gestures will cover most of your needs. Prototyping tools have not evolved at this time to cover all possible gestures in a touch device such as the iPad.
You can find a comprehensive guide for the touch interface at http://www.lukew.com/ff/entry.asp?1071
No comments:
Post a Comment